DCS: Updates....

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Silver_Dragon
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Re: DCS: Updates....

ED ha añadido imagenes a su pagina web del F-14 de HeatBlur
https://www.digitalcombatsimulator.com/ ... hots/1065/
Mas noticias desde el frente
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Silver_Dragon
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Re: DCS: Updates....

Mas noticias desde el frente
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Silver_Dragon
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Re: DCS: Updates....

Hoy a Wags se le ha escapado esto...
 
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Re: DCS: Updates....

¿Te refieres a los WIP o el 2.5.4?
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Silver_Dragon
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Re: DCS: Updates....

Me refiero a que en la versión de desarrollo de Wags aparecen tanto el Mi-24 Hind como el F-16 y los mapas de Siria y el Estrecho de Dover. Los números de versiones son poco interesantes ya que los modulos se desentienden de versiones.
Mas noticias desde el frente
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Re: DCS: Updates....

Silver_Dragon escribió:Me refiero a que en la versión de desarrollo de Wags aparecen tanto el Mi-24 Hind como el F-16 y los mapas de Siria y el Estrecho de Dover. Los números de versiones son poco interesantes ya que los modulos se desentienden de versiones.
Sí que son buenas noticias. Hay mucha gente esperando al F16. Y el mapa de Siria puede ser muy interesante. No así el de Dover. Para eso ya está el de Normandía. ¿No será el mismo?
¿Qué módulos vuelas?
Un saludo.
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Re: DCS: Updates....

Algunas noticias entresacadas de los foros de Eagle Dynamics.

-El Harrier II Plus será una realidad en un futuro no muy lejano. Razbam certifica que esto es así. Están esperando a que DCS implemente el radar completo al Hornet ya que son mecánicas nuevas del corazón de DCS. El Harrier II Plus es la versión más moderna de esta nave con radar A-A y A-T y con capacidad de enfrentamiento AA. Este Harrier será un módulo aparte y habrá que pasar por caja. Para los fans de este avión (entre los que me incluyo) es una confirmación estupenda y pagaremos gustosamente por ese módulo.
-El mapa de Siria sigue avanzando y salen fotografías. Ya empiezan las primeras especulaciones sobre el tamaño del mapa.
-El Hornet tiene problemas con el desplazamiento del TDC (selector de blancos) con los misiles infrarrojos. Se está trabajando en superarlos. Aunque no responde a la realidad, se podrá optar por no tener que presionar el TDC para poder desplazarlo.
-Ya está próxima la posibilidad de lanzar misiles con datalink, es decir con gps. Como dice Wags, del equipo de desarrollo, será el paraíso para los que gusten de meter datos y usar menús en las pantallas del avión:
 
 
 
-El desarrollo del F14 está muy avanzado y cada poco exponen más vídeos de este magnífico avión.
En este vídeo se demuestra eficaz en los enfrentamientos A-A:

Es un avión magnífico y el módulo luce espectacularmente.
Un saludo.
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Re: DCS: Updates....

Alguna cosilla más:
-Vamos a tener animaciones en el personal de tierra, así como en animales, etc. De momento se puede utilizar como mod pero se implementará en el futuro en el juego.


Enlace de descarga del mod:
https://drive.google.com/file/d/1akkCAw ... sp=sharing
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Re: DCS: Updates....

Un Harrier II Plus con armamento A-A a punto de realizar la operación de repostaje:

 

Fotografía de este mismo enero.
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Re: DCS: Updates....

Otra noticia más. Se va a poder usar el TPod en breve en el F18:
A little good-news update to pass along regarding the targeting pod for the Hornet. As many of you are aware, USMC Hornets fly with the AN/AAQ-28 Litening targeting pod when deployed from airfields. This is the same TGP used for our A-10C. As such, we now plan to first introduce the Litening pod to the Hornet prior to the AN/ASQ-228 ATFLIR pod. This will allow a more complete selection of targeting pod options (can also be used for other countries like Spain of course), but also allow us to introduce a targeting pod into the project sooner than we had originally expected.
Con esto, a falta del radar Aire-Tierra, el F18 se convierte en una avión "completo".

F18 español con el TPod en la línea media:
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O en el lateral:
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Un saludo.
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Re: DCS: Updates....

Llega calentito de Digital Combat Simulation (DCS): la actualización de esta semana y el ¡¡¡¡nuevo proyecto del F16C!!!!
Dicen que los equipos que ya han terminado su trabajo en el F18 Hornet ahora están en este avión y avanzando a muy buen ritmo por la experiencia acumulada con el F18. Muchos esperaban a este F16 por sus enormes capacidades y versatilidad. Una gran noticia.
As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.
Core systems of our F-16C include:


F-110-GE-129 turbofan engine
AN/APG-68(V)5 multi-mode radar
AN/ALR-56M Radar Warning Receiver
AN/ALQ-131/184 ECM pods
CCIP (Common Configuration Implementation Program) update
ALE-47 countermeasure system
This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

Phase 1 Early Access Release:


Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
2.75” rockets LAU-68 and LAU-131
Joint Helmet Mounted Cueing System (JHMCS)
AIM-9L/M/P/X Sidewinder
AIM-120B/C AMRAAM
M61A1 20mm cannon
Phase 2 Product Sustainment:


Multifunctional Information Distribution System (MIDS)
Link 16 Data Link
AGM-65D/G/H/K Maverick
AGM-88C HARM
AN/ASQ-213 HARM Targeting System (HTS)
Sniper XR Advanced Targeting Pod
GBU-10, GBU-12, GBU-24A/B laser-guided bombs
BRU-57/A Smart Rack
CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
GBU-31/A, GBU-32, and GBU-38/B JDAM
AGM-154/A and /B JSOW
AGM-158/A JASSM
Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
ALE-50 towed decoy
As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.



DCS: C-101 AvioJet by AvioDev Now on Steam
DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.
Features of DCS: C-101 include:
C-101EB and C-101CC:
Realistic flight model that represents the actual performance and flight mechanics of the aircraft at a professional level and with absolute accuracy
Highly detailed, six-degrees-of-freedom, clickable cockpit
Complete and accurate aircraft systems implementation (electrical, fuel, hydraulic, pressurization, oxygen, radio, navigation)
Complete circuit breaker simulation with correct failed systems behaviors
TARSYN gyro system replicated with exacting detail
Accurate flight director system
Custom air data simulation (airspeed/altimeter behaviors, etc.)
Pitot system icing implemented as well as many other specific features and effects
Multiplayer two-seater controls
Realistic implementation of all systems (radios, navigation, etc.) on both cockpits, including interaction between front and rear seats
Realistic GPU model
C-101EB:
Realistic smoke system
C-101CC:
Weapons system with air-to-air short-range IR missiles, gun pods, bombs, rockets and Sea Eagle anti-ship missile

DCS World Open Beta Update
Please find the complete change log for this week’s Open Beta update here.
https://forums.eagle.ru/showpost.php?p= ... stcount=44
Notable items in the update this week include:
Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
Battle Damage Assessment (BDA) option is now server-side enforced.
Adjusted Su-33 aircraft carrier takeoff weight.
Corrected network play performance impact when no sound card is present.
Added infantry to Abkhazia and South Ossetia.
Added Cuba to country list.
Kazakhstan MiG-29 skins added.
Several crash circumstances fixed.
M-2000C external model updated and wing vapors added.
Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
Numerous improvements to the C-101.
Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pullup cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
Spitfire canopy corrected.
Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
Several campaigns have fixes and improvements.
Sincerely,
The Eagle Dynamics Team
::kaleun:
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Re: DCS: Updates....

 
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Actualización de DCS World Open Beta 2.5.5.31917

Actualización de DCS World Open Beta 2.5.5.31917

Viene cargadita de cosas a pesar de que queda pendiente para el día 12 la actualización del F18 Hornet.
Introduced DCS: Fw 190 A-8 by Eagle Dynamics
Multiplayer. Reworked network transport for better handling of a large number of units.


DCS World
ME. Corrected overlapping texts in the route panel.
Video rendering. Eliminated the memory leaks.
Corrected parachute animation during ejection from ground level.
AI aircraft taxi. Obstacle detour mechanism adjusted.
Add keybinding for "sound on/off" option to all ED modules.
Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
ME. Fixed GUI Error when use task FAC for group placed from template.
MP. Timeout settings are now forced by the server, network speed setting is automatic.
Sound. New sonic boom effect.
China Asset Pack. Add ZBD-04A IFV.
AGM-88. Seeker suddenly changed target in flight - fixed.
Aircraft carrier landing lights now on when clouds > 9.
Fixed fog visibility calculation at 0 height.
Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.

Flaming Cliffs 3
Su-27. Missing/damaged airbrake will do not work.
MiG-29. Addition of Chinese manual.
MiG-29C. Fixed failure of damper.

DCS A-10C
Yaw trim will not operates with Yaw SAS disengaged.

DCS UH-1H
AI door gunner will not try to shoot through buildings to hit a target.

DCS Combined Arms
Vehicles gun position are now synchronous to the server and client.
Fixed rearm time for Hawk.
Added reload time stinger for M6 Linebacker.
Fixed ignoring of targets after reloading Hawk.
Fixed AI tank destroyer not turning hull for attack (WW2).
Fixed units driving through buildings.
Fixed different speed shells SPG on server and client (if player take control after AI fired on small distance).
Fixed incorrect aiming AI Strela-10 in some positions.

DCS F/A-18C
Corrections to Russian Early Access Hornet manual.
Fixed JDAM range circles are out of display area.
Hidden in ME units will not be visible on SA page.
HARMS now will not switch targets after launch.
AGM-88 rocket effects now properly aligned with model.
Updated and corrected radar warning receiver and HARM threat identification codes.
Note: in the following Open Beta for 12 June we plan to add the AGM-154A/C and Multi-Sensor Integration (MSI) for Latent Track While Scan (LTWS) mode. The targeting pod is in development with the goal of making it available by the end of June.

DCS MiG-21bis by Magnitude 3 LLC
Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication).
Improved inputs for ASP axis-based controls (rotaries).
Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based).
Improved reticle size scaling.
Fixed emergency jettison switches to being clickable.
Fixed flaps reset switch going under control box when pushed.
Fixed SOD mode knob rotation range.
Fixed SPS launch button.
Fixed white flood light knob rotation.
Fixed air pressure gauge bezel's UVs.
Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience.

DCS AV-8B by RAZBAM
Kneeboard has been enabled
Bomb release order fixed
SITE bombsight enabled
Dashed lines for CCIP and SITE bombsight
HUD color fix
CCIP update (WiP); CCIP is now limited. Cross won't go below the HUD bottom.

DCS MIG-19 by RAZBAM
Corrected G-suit parameter
Corrected AI FM min and max g limit
Corrected AI FM max range
Updated AI FM aerodynamic tables
Updated AI FM engine tables
Corrected damage shape name to actual file name and added wing damage shape
Corrected various engine related damage responses
Corrected various flight control related damage responses
Throttle logic corrected to design basic aircraft
Wheel braking effectiveness reduced to closer match data
UV Lights enabled
Instruments backlight enabled
Flood lights updated
All sights updated.
Sights depression control updated. Depression values now affects all sights modes even when caged

DCS C-101 by AvioDev
Fixed excessive aerodynamic drag of smoke system.
Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC.
Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC.
Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations.
Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones).
Fixed Squelch Switch label.
Fixed engine anti-ice push-button input.
Omitted video recorder inputs.
Fixed several duplicate input issues.
Updated CN localization.
Updated EN localization.
Completed ES localization.
Fixed Albedo of cockpit structure texture, EB only.

DCS AJS37 Viggen by Heatblur Simulations
Many new bindings added especially by integrating FunkyFranks bindings mod. Missing
bindings for some devices added and duplicate/red bindings corrected.
Fixed issue with Bx waypoints (and other special waypoints) not getting recognized as such
when loaded from custom cartridge.
Corrected RR bombing symbology on radar and Rb04 radar sight.
Fix so ring on radar now stays after a A1 SPA (M-recon) fix.
Slight accuracy improvement to bombing.

DCS F-14 Tomcat by Heatblur Simulations
Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded
Fixed Mak79 MK-83 loadout on right rear station.
Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you!
Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area)
Fixed M61 and AIM-9 tutorial missions
Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter”
Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems.
RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP).
Renamed TCS roughnet map
Added Fictional Chromecat Homage skin (“the developer’s delight”)
Added B-side for tape player
Enabled CRS selector in AWL/PCD
Fixed some flap input bugs
Fixed flap axis range
Fixed flaps blowback bug
Added AFCS SAS channel toggle switches
Fixed some more key binding categorizations
Fixed some command categorizations
Added close jester menu bindable command
Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present
Ensure COLLISION lamp is lit during LTS test
Fix typo in keybinds: Enviroment -> Environment
Added some inertia to the turn and slip ball
Rearranged Iceman relative heading menu entries
When fenced in, Jester uses CMS mode switch position selected from the menu
Fixed Jester menu category icon being displayed for disabled options
Fixed Jester close menu while incapacitated
Jester menu fixed in VR
Jester will no longer give lost lock callout during dogfights
Improved missile announcement logic for Jester
Jester was sent to a fast typing course - waypoint entering speed has been improved
INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW.
GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM).
Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi"
Fixed current waypoint initialization for missions with no waypoints set.
It should no longer require to select another waypoint before selecting WP1
Ensure STT lock is lost when radar is disabled
Added new auto tune test conditions
Fix for Jester being unable to re-align the INS after landing
Jester now sets correct ARC-182 modulation when using "Tune ATC"
Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'.
When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT.
The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom
Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file.
When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT"
Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.)
Added special option to require weapon selector press between OFF and GUN (disabled per default)
Corrected main menu sound files: fixes non looping soundtrack & black screen on exit
Added SUU-25 to RIO weapons roller
NEW: JESTER now uses RWS and ground stabilize if asked for.
Ground stab can auto recenter after a preselect time,
Jester can switch back to TWS automatically if needed
Jester uses wider scan pattern in RWS mode
Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes
Some tweaks to phoenix PN and lofting params
Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation
Ensure TWS missile tracking only goes to radar targets
Fix LZ showing on TID when vel vector is disabled on toggle button
Fixed countermeasures programs being initiated (one release pulse) with power set to OFF
Fix for time-to-impact not showing on TID for STT phoenix shots
Engine performance tuning
Fixed trim speed ramp-in
Adjusted pitch and phugoid damping
Adjusted rudder roll power at high AOA
Adjusted pitch with power effects
Adjusted drag in turning situations
Adjusted lift in turning situations
Adjust pitch trim ramp-in speed
Fixed nozzle position bug when losing oil pressure
Decreased max afterburner fuel flow above 55k feet
Added slight yaw moment due to fuel probe deployment
Fixed AP not being able to engage when using FFB stick
Known Issue: Afterburners are invisible.

DCS Ka-50 Black Shark
Inverted animation of rotors AoA by pedals.
ABRIS. Fixed insane calendar dates.

DCS P-51 Mustang
P-51D and TF-51D. Added provision for direct gear control, On and Off.

Campaigns
Spitfire IX The Big Show campaign by Reflected Simulations, revised the mission goals to ensure progression.

M-2000C Red Flag campaign by Baltic Dragon,
Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged.

Memory of the Hero Campaign by Stone Sky.
Mission 10 - reworked trigger of helicopter disruption in the end of the mission.
Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10.

Enemy Within 3.0 campaign by Baltic Dragon.
Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress.

L-39 Kursant campaign.
Corrected mistakes in a mission briefings of stage 7.

A-10C AAT Campaign by Mapple Flag.
AAT10 - Changed loadout to use IR MAVs only.

A-10C TTQ Campaign by Mapple Flag.
TAC14 - Changed helicopter altitude to avoid tree crash.
Saludos ::kaleun: .
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Re: DCS: Updates....

Hola a todos.
He estado haciendo las primeras pruebas de esta nueva beta. Las he hecho con el Harrier.
Ahora, en el Hud aparecen los waypoints con un círculo. Esto evita que debas marcarlos como target designado y así, se evitan líos con el TDC, DMT y TPOD.
Ha cambiado el lanzamiento de bombas "tontas" CCIP (Continuos Computer Impact Point). Pero básicamente es lo mismo. Supongo que será más cercano a la realidad.
Han añadido (hay que seleccionarlas en opciones) turbulencias de las estelas. Si te acercas a un avión por su estela, sobre todo si es de turbina) te mete un meneo a tu avión bastante peligroso. Sin embargo, si haces el acercamiento desde más abajo, evitas la turbulencia y no la sufres. Es la manera de hacerlo para repostar a partir de ahora.
También han añadido el BUM típico de la rotura de la velocidad del sonido en la cámara externa: muy chulo.
Para los poseedores de monitores 4K tienen la posibilidad de ver el juego en alta resolución. Dicen que va muy fluido y es espectacular.
Todo lo visto hasta ahora me gusta. Ahora, toca esperar al día 12 para ver lo que nos traen con el Hornet: mejora en la VR, bombas JSOW, etc. Y para finales de mes el TPOD para el F18 ::plas: ::plas: .
Un saludo.
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Re: DCS: Updates....

Algunas mejoras más de este parche. A destacar las nuevas conversaciones con los ATC de los portaaviones. Ahora dan datos como el rumbo del portaaviones, muy útil para trazar la radial.

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